Adaptive Music System
Three components working together to create music that responds to gameplay in real time.
Three Components, One System
MIDI Sequencer
Step-quantised playback
Precise timing with step-based quantisation.
Multi-clip arrangement
Layer and arrange multiple MIDI clips.
Real-time parameter response
Music reacts to gameplay parameters.
Adaptive Engine
Gameplay-driven
Intensity, mood, and context control the music.
Seamless transitions
No abrupt cuts — music evolves with the game.
Parameter mapping
Map game variables to musical parameters.
MIDI Editor
Timeline DAW
Compose and arrange inside Unity.
Edit-mode preview
Hear changes instantly without play mode.
Parameter canvas
Visual parameter mapping interface.
How It Works
1. Compose in the MIDI Editor
Use the timeline DAW to compose your score. Arrange MIDI clips, set up parameter mappings, and preview everything in edit mode — no need to enter play mode.
2. Define Adaptive Rules
Map gameplay parameters (intensity, mood, player health, etc.) to musical parameters. The adaptive engine handles seamless transitions between musical states.
3. Connect to Gameplay
Drive the adaptive engine from your gameplay code. Set parameters, trigger events, and let the music respond in real time — all through a simple C# API.
Adaptive API
// Drive adaptive music from gameplay
var adaptive = GetComponent<AdaptiveMusicEngine>();
adaptive.SetIntensity(0.8f); // Combat intensity
adaptive.SetMood(Mood.Tense); // Current mood
adaptive.TriggerEvent("BossEnter"); // Scene event